The purpose of this tutorial was to reacquaint myself with all the tools inside Mudbox.
The first thing I did was load the reptile mesh from inside Mudbox. I then turned on the mirror tool to make sure whatever I created would be symmetrical, using the sculpt tool I started to sculpt out the basic shape for the reptile, mainly the horns of the top of its head and down it back, next I decided to use the wax tool to flatten the legs and the body making for a more grotesque appearance. I also used the grab tool to make the spikes and horns more noticeable, having created the basic outline for the reptile I created a new sub division.
In this new sub division I started by using the imprint to create the eyes, and then using the bulge tool on the body, I also used this tool to make the spikes along the body bigger. Using both the sculpt tool and grab tool and I inverted the tool to create grooves on the underside of the reptile to give the appearance of scales. I once again created another subdivision making the total number of subdivisions being two, in this layer I used the bulge tool to make the eye lids stand out more and used the create joint tool on the tail I also used the scale tool to scale the joints and the translate as well as the rotate tool to move the tail slightly. Once I was happy with the end result I used the paint brush wheel tool to add some colour to the reptile, first I added a base colour of brown while using a stamp, next I used different stamps and shades of green more detail. I used the stencil with the colour yellow for fine details, using the airbrush and the colour blue I increased the fall off to make the colour stand out on the underside of the lizard.
Below is the final image of the reptile after using multiple tools in Mudbox.
![reptile1_tutorial](https://nathanritchie94.wordpress.com/wp-content/uploads/2014/10/reptile1_tutorial.png?w=620&h=225)
I was not completely happy with the end result so I decided to redo the reptile this time however instead of using two subdivisions I used four I know that the more subdivisions I have the higher the polygon count, however I required this number of subdivisions to achieve the level of detail I was happy with.
I used mainly the same tools as before however this time I used the knife tool for the eyes and mouth and developed these features throughout all the subdivisions. I either increased or decreased the brush tool by using the short cut B and and increase or decrease the strength by using the short cut M. Below is my end result which I am far more happy with than my first attempt.
![reptile2_tutorial](https://nathanritchie94.wordpress.com/wp-content/uploads/2014/10/reptile2_tutorial.png?w=620&h=220)
If I was to do this task again I would probably take more time on each subdivision to achieve the same results I as shown above I would also use layers to arrange my work more efficiently.
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