Below is a video showing a model car that when it passes through a 3d container smoke will emit and follow the trial of the car, and smash through a simple wall at the end:
I created this by simply importing a model car from Mudbox in Maya then I created a motion path with sharp curves and attached the car to the motion path, once i had done this I set a key frame at the start of my timeline when the car was at the beginning of the path and then at the end of the timeline I set another key frame where the car was moved to the end of the path. Now that the car moves along the motion path I created a 3D Container that I positioned along my motion path I then created two emitters inside this 3D container and I parented these to the back two wheels of the car, the reason for this is so when the car moves inside the container smoke will start to emit from the emitters, after changing some settings until I got the effect I as most happy with for the smoke I created another container, I then created two more emitters and parented them to the car and repeated the same settings as I had from the last container. There is an easier why to get the emitters to from the last container to also work in the new container, however I was happy doing it this way.
After the containers had been created and smoke emits from the emitters I created a simple plane and cut the faces and then detached the edges and then removed the gravity so when the animation plays it would not fall down, then after adding a ncloth to the plane and a passive collider to the car when the car hits the plane it will break apart.
I am very pleased with this task if I was to do this again though I would implement the other method of allowing the emitters to work in more than 1 container instead of having many different emitters for certain containers.
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